Adventure (Atari 2600)

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Adventure is a 1979 video game for the Atari 2600 video game console and is considered the first action-adventure game. Not only was Adventure the first action-adventure game on a video console and the first widely known Easter egg, it was also the first ever to allow a player to have a stash of items, but required the player to select which one to use at any given moment, usually through keyboard or joystick input. Adventure allowed the player to drop one item and pick up another without having to type in any commands. The player's goal is simply to find the enchanted chalice and return it to the gold castle. The player character, represented by a square, explores a multi-screen landscape containing castles, mazes, and various rooms. Hidden throughout the world are a sword, keys to unlock each of the three castles (gold, black, and white), a magic bridge which allows the player to travel through a wall, and a magnet which will pull any of these objects toward it. Roaming the world are three dragons: Yorgle, the yellow dragon: He is afraid of the golden key and will run away from it. He guards the chalice when he can find it; otherwise he wanders around or helps the other dragons guard their possessions. Grundle, the green dragon: He guards the magnet, the bridge, the black key, and the chalice. Rhindle, the red dragon: He is the fastest of the three and the most aggressive. He guards the white key and chalice. dragon can be "killed" by touching it with the sword. If the console's right difficulty switch is in the "A" position, the dragons will run away when they see the sword. When a dragon touches the player, it will "strike" (remaining motionless for a moment with its mouth open, waiting for a shorter time if the console's left difficulty switch is in the "A" position) and then "swallow" the player, who becomes trapped in the dragon's belly. Inside the black castle catacombs, embedded in the south wall of a sealed chamber (accessible only with the bridge), is an "invisible" 1-pixel object referred to as the grey dot. One must "bounce" the player cursor along the bottom wall to "grab" the dot. The dot is not actually invisible, but simply the same color as the wall and is easily seen when placed in a catacombs passage or over a normal wall. The dot is not attracted to the magnet, unlike most other objects in Adventure. Bringing this dot to the east end of the corridor below the golden castle while other differently-colored objects are present causes the wall object to also become 'invisible', allowing the player to pass into a room displaying the words "Created by Warren Robinett". Additionally, this could create a problem for the player. If the bat happened to steal one of the items necessary to cause the wall to become invisible (and drop a dragon which would wander off, for example) the player would become trapped in the wall unless the bat happened by again with an item that would cause the wall to re-open. [READ THE REST OF THIS ARTICLE]





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